While I'm working on my PhD, I aim to improve my skills in illustration -- composition, painting technique, effective visual storytelling and anatomy practice are all on my list of goals.
These paintings vary in theme. Some of them are originals, in some I'm using my favourite characters from games and stories I like to improve and have fun in the meantime!
[speedpaint] Liminal Spaces
City on the Veil
City on the Veil is a world building and visual design project. Through live streaming sessions, I've built an extensive visual core for a narrative that expands into a possible webcomic series, making the creation of the world accessible and interactive for my audience.
This essentially formed an experiment to see whether involving people into the early stages of pre-production helps promoting the final product, and whether online audiences find this sort of work interesting. The final illustrations, as well as a good bunch of traditional assets were assembled into a journal - the diary of the story's main character herself.
The findings of this research form my Honours year dissertation titled Narrative, Storytelling and Audience Engagement in World Building Practices as part of my studies at Abertay University, Computer Arts (2013-2017).
Reika Journal Flipthrough!
5:47 is a historical comic project funded by the Nine Incorporated Trades of Dundee. It tells the story of WWI soldier Pvt. Peter Black - or, more importantly, of what happened after his execution in 1916.
To make the comic, first we had to piece together the scattered information about battles, his hometown and the soldier himself, going through court records from the battlefield and newspaper articles containing references to the events that followed the war. All of this - written evidence and the mystery surrounding the Newport war memorial - makes up the story nestled into a frame of a fictional narrator sharing a story with his grandchild.
I've always been interested in online communities and their relationship with established franchises, stories, movies , books. I'm fascinated by the culture surrounding these works, the amount of content that's born in response to these original works, often spinning into gigantic projects themselves with unique plotlines, worlds and character behavior too.
This project - here titled A Magical Adventure, living online as the Magical AU - is one of these, born in response to an original franchise, taking a life completely on it's own. It's an illustration series complete with a webcomic pilot chapter, surrounded by extensive research into story writing, world building and magic systems. It also serves as my first serious venture into visual storytelling and comics.
Design Sheet Commission - McKelle George
McKelle George is a writer, and this is an illustration project for a book she's currently working on. It's dieslpunk, dark, and in my understanding it's going to be fantastic. (I'm looking forward to it, anyway.)
This was probably my favourite project to work on from the batch of commissions from 2016-17 - it involved a lot of visual research, learning a new painting technique that I've adopted for most of my later work, and working with McKelle was really amazing.
Here's her words about the process:
"Fruzsina did an amazing job. First of all, her art is unique and eye-catching. We did character sheets and she gave me updates every week so we could make any adjustments needed. It was also so fun to watch her work on them live! The final product was a perfect blend of my own vision and her unique style. I've already started thinking of future projects she'd be perfect for."
Terrenae is a 2D isometric puzzle game made by our small team of five for Global Game Jam 2016. Assets are hand painted in Photoshop. Game is made by Unity. Environment assets and UI made by me, character art, animation and feature art is made by Rebecca O'Neil.